Assets
What an asset is
An asset is anything that must look the same every time it appears: a character (same face, same outfit on every panel), a location (the same market street on page 2 and page 5), or a prop — weapons, vehicles, creatures, even a visual style. Characters are assets too; they’re simply the first group in the list.
Your library vs this comic
Assets live in your account-wide library and can be used in any comic. The studio’s Assets tab shows only what’s part of the comic you have open — as small pictures, grouped by kind. Two ways to add one:
- + New Asset creates one (describe it, upload a photo or generate a portrait with AI) and adds it to this comic and your library in one step.
- + Add from library pulls in something you already made.
There’s a third way that feels like magic: just name it in the script. Any prop your scenes mention by name joins the comic automatically — those show a small @ mark instead of a remove button, because their membership lives in the script text itself.
Why assets matter: consistency
Every generation is conditioned on the asset’s reference image and description — that’s what holds the same face across every panel with no model training and no 30-photo uploads. One portrait and a description are enough.
Reference images on a panel
Separate from the above, and easy to confuse with it. Each panel has a Reference row where you can attach up to four of your own images as visual direction for the art — a pose, a room layout, a costume detail, a rough sketch of the shot you have in mind. Drag them in, or click + Ref.
Attach a picture of a person and the art will probably draw them as a character. References arrive at the image model as pictures with no explanation attached, so an unexplained person tends to get bound to whichever character your script names but has no face for — someone you wrote into the story and never saved. That is often useful, and it is worth knowing it is what will happen.
If you want that face held steady across the whole comic rather than one page, save them as a Character instead. A saved character carries a description as well as a portrait, and reaches every page without using up a reference slot.
You attach them to a panel, but on a story page they steer the whole page: the page is drawn as a single image, so everything attached across its panels lands in one pool. The exception is redrawing a single panel, where only that panel’s own references apply.
That pool is four images, shared with the cast, the location and any named props. Characters keep their slots first — a face going wrong is worse than a prop being reinterpreted — so references are among the first to drop on a crowded page.
Using assets in a scene
Type @ in any scene, caption, or dialogue field to mention an asset by name — its exact look is locked into that panel’s art. Characters can also be tagged onto panels and picked as dialogue speakers.
Next up: Pages & art →