Getting started
Creating a comic takes one answer
Type a title into the box on your dashboard and press Start. The comic is created instantly and you land in the Script view, which is where the story gets written. Untitled is fine — the first draft can name it for you. Language and art style default to English and Cartoon, and both are changeable in the studio at any time.
Then you write the script
Inky opens with the comic and asks four quick questions — what kind of story, where it happens, who it’s about, and how long — then writes the script. Every question takes a typed answer if none of the choices fit, and you can skip straight past them by telling Inky the story in a sentence. You can also bring a script you already wrote (.pdf, .txt, .md, .fountain), or write it page by page yourself. Whichever you pick, you end up with a cover, your story pages, and a back cover, each broken into panels with scene descriptions, captions, and dialogue.
The Next step button
The header always carries one Next step button, so you never have to work out what to do from a list of tools. On a comic it goes Draw all (or Draw remaining once some pages are done), then Publish, then a link to your live public page. It advances by itself as your work does, and it always shows the price before anything is spent — if you are short, it becomes Get credits rather than a button that fails when pressed.
A story video works the same way, but the marker lives in its tools rail rather than the header — that rail stays open, so the step is already in front of you. Whichever row is marked Next is the one to press: Create scene images (every scene needs a still before it can move), then Animate ready scenes, then Publish. Every row shows its own price before you press it.
What’s free, what costs credits
- Writing and rewriting the script is always free — so is chatting with Inky.
- Generating costs credits, and the exact price is shown on the button and again in the confirm dialog before anything is spent — including when a choice you have made changes it.
- Credits never expire, and your purchase history and receipts live in Account.
Next: learn your way around the studio.
Next up: The studio →